Ark Genesis :InventoryRefreshCheckItem() fetal error でデータ破損
Fatal error! VERSION: 322.14 ShooterGame.exe!UPrimalItem::InventoryRefreshCheckItem() (0x00007ff784a24e70) + 1842 bytes [f:\build\live322\projects\shootergame\source\shootergame\private\primalitem.cpp:5877] ShooterGame.exe!UPrimalInventoryComponent::InventoryRefresh() (0x00007ff78497d65d) + 0 bytes [f:\build\live322\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:4552] ShooterGame.exe!APrimalDinoCharacter::GetBestInventoryFoodItem() (0x00007ff7848051c2) + 0 bytes [f:\build\live322\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:5613] ShooterGame.exe!APrimalDinoCharacter::CheckForTamedFoodConsumption() (0x00007ff7847ac249) + 38 bytes [f:\build\live322\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:16157] ShooterGame.exe!APrimalDinoCharacter::ServerTamedTick() (0x00007ff78487f7e1) + 0 bytes [f:\build\live322\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:5537] ShooterGame.exe!TBaseUObjectMethodDelegateInstance_NoParams<APrimalStructureTripwire,void>::Execute() (0x00007ff784afd82a) + 0 bytes [f:\build\live322\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:544] ShooterGame.exe!FTimerManager::Tick() (0x00007ff786a0a872) + 35 bytes [f:\build\live322\engine\source\runtime\engine\private\timermanager.cpp:1084] ShooterGame.exe!UWorld::Tick() (0x00007ff786821575) + 0 bytes [f:\build\live322\engine\source\runtime\engine\private\leveltick.cpp:1294] ShooterGame.exe!UGameEngine::Tick() (0x00007ff78679ad51) + 0 bytes [f:\build\live322\engine\source\runtime\engine\private\gameengine.cpp:1173] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7842fdd08) + 0 bytes [f:\build\live322\engine\source\runtime\launch\private\launchengineloop.cpp:2432] ShooterGame.exe!GuardedMain() (0x00007ff7842f8e4c) + 0 bytes [f:\build\live322\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff7842f8e9a) + 5 bytes [f:\build\live322\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff7842fe67c) + 17 bytes [f:\build\live322\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00007ff78780eabd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffdd1e97034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffdd223d241) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffdd223d241) + 0 bytes [UnknownFile:0]
生物インベントリがいくつか中身が消えて、その後ひらけなくなった
これは開発元にメールすればロールバックとかで直してくれるんだろうか...
contact してみよう
form message
Hey, I am Enjoying Ark from EPIC, bought Genesis, but now, Error happened and I cannot open any Genesis Dinos Invently, by following err messages
Fatal error! VERSION: 322.14 ShooterGame.exe!UPrimalItem::InventoryRefreshCheckItem() (0x00007ff784a24e70) + 1842 bytes [f:\build\live322\projects\shootergame\source\shootergame\private\primalitem.cpp:5877] ShooterGame.exe!UPrimalInventoryComponent::InventoryRefresh() (0x00007ff78497d65d) + 0 bytes [f:\build\live322\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:4552] ShooterGame.exe!APrimalDinoCharacter::GetBestInventoryFoodItem() (0x00007ff7848051c2) + 0 bytes [f:\build\live322\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:5613] ShooterGame.exe!APrimalDinoCharacter::CheckForTamedFoodConsumption() (0x00007ff7847ac249) + 38 bytes [f:\build\live322\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:16157] ShooterGame.exe!APrimalDinoCharacter::ServerTamedTick() (0x00007ff78487f7e1) + 0 bytes [f:\build\live322\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:5537] ShooterGame.exe!TBaseUObjectMethodDelegateInstance_NoParams<APrimalStructureTripwire,void>::Execute() (0x00007ff784afd82a) + 0 bytes [f:\build\live322\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:544] ShooterGame.exe!FTimerManager::Tick() (0x00007ff786a0a872) + 35 bytes [f:\build\live322\engine\source\runtime\engine\private\timermanager.cpp:1084] ShooterGame.exe!UWorld::Tick() (0x00007ff786821575) + 0 bytes [f:\build\live322\engine\source\runtime\engine\private\leveltick.cpp:1294] ShooterGame.exe!UGameEngine::Tick() (0x00007ff78679ad51) + 0 bytes [f:\build\live322\engine\source\runtime\engine\private\gameengine.cpp:1173] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7842fdd08) + 0 bytes [f:\build\live322\engine\source\runtime\launch\private\launchengineloop.cpp:2432] ShooterGame.exe!GuardedMain() (0x00007ff7842f8e4c) + 0 bytes [f:\build\live322\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff7842f8e9a) + 5 bytes [f:\build\live322\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff7842fe67c) + 17 bytes [f:\build\live322\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00007ff78780eabd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffdd1e97034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffdd223d241) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffdd223d241) + 0 bytes [UnknownFile:0]
Please Fix this
submitting から進まなく、送信できなかった、タイトル入れ忘れてるとバリデーションも出ずに Submitting で止まるらしい、こういうシステム作らないようにしたい
また、ジェネシスに入ってすぐに落ちるのでインベントリ開かなくてもダメだった。ラグナロクは平気そう。
蜘蛛で飛んで離れようとしても無理だった。ジェネシスを開くと落ちてしまう。アプデを待つか?ジェネのでーたをけしてみるか?
self file edit
try this ref: http://steamcommunity.com/app/346110/discussions/0/133256080237721631/
[steps] 1.delete these two folders: \steamapps\common\ARK\ShooterGame\Content \steamapps\common\ARK\ShooterGame\SeekFreeContent
これも verify だった。
library prop verify
If you haven't yet, please verify your game files:
Open Steam Click on "Library" Right-click "Ark: Survival Evolved" Click on "Properties" Click the "Local Files" Tab Click on "Verify Integrity of Game Cache"
Let it run its process and download any missing files.
ベリファイ(verify)とは元々「実証する」「確認する」といった意味の英語である。 一般的には、ベリファイと言えば記録メディアに書き込まれたデータに誤りがないかをチェックする動作を指すことが多い。 データの書き込み直後にベリファイを行って書き込みの確認を行えば、書き込み失敗に起因するエラーを未然に防ぐことができる。
実行してしまった。データほかのも消えたりしないか不安
verify 後の Genisis
Fatal error! VERSION: 322.14 ShooterGame.exe!UPrimalItem::InventoryRefreshCheckItem() (0x00007ff613e14e70) + 1842 bytes [f:\build\live322\projects\shootergame\source\shootergame\private\primalitem.cpp:5877] ShooterGame.exe!UPrimalInventoryComponent::InventoryRefresh() (0x00007ff613d6d65d) + 0 bytes [f:\build\live322\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:4552] ShooterGame.exe!APrimalDinoCharacter::GetBestInventoryFoodItem() (0x00007ff613bf51c2) + 0 bytes [f:\build\live322\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:5613] ShooterGame.exe!APrimalDinoCharacter::CheckForTamedFoodConsumption() (0x00007ff613b9c249) + 38 bytes [f:\build\live322\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:16157] ShooterGame.exe!APrimalDinoCharacter::ServerTamedTick() (0x00007ff613c6f7e1) + 0 bytes [f:\build\live322\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:5537] ShooterGame.exe!TBaseUObjectMethodDelegateInstance_NoParams<APrimalStructureTripwire,void>::Execute() (0x00007ff613eed82a) + 0 bytes [f:\build\live322\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:544] ShooterGame.exe!FTimerManager::Tick() (0x00007ff615dfa872) + 35 bytes [f:\build\live322\engine\source\runtime\engine\private\timermanager.cpp:1084] ShooterGame.exe!UWorld::Tick() (0x00007ff615c11575) + 0 bytes [f:\build\live322\engine\source\runtime\engine\private\leveltick.cpp:1294] ShooterGame.exe!UGameEngine::Tick() (0x00007ff615b8ad51) + 0 bytes [f:\build\live322\engine\source\runtime\engine\private\gameengine.cpp:1173] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6136edd08) + 0 bytes [f:\build\live322\engine\source\runtime\launch\private\launchengineloop.cpp:2432] ShooterGame.exe!GuardedMain() (0x00007ff6136e8e4c) + 0 bytes [f:\build\live322\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff6136e8e9a) + 5 bytes [f:\build\live322\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff6136ee67c) + 17 bytes [f:\build\live322\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00007ff616bfeabd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffdd1e97034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffdd223d241) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffdd223d241) + 0 bytes [UnknownFile:0]
だめじゃね~か!!!
リセットしかない!